Iron Sirens

The Iron Sirens are a group of female pirates that travel the seas about Coralis and the Kuokoa Isles. They primarily battle against other pirates and organizations deemed unfriendly to the women and families of the Isles. One of the qualities that stands them apart from other pirates is that they visit previously raided settlements to rescue any widows, orphans, liberate prisoners, etc. and bring them back to their Sanctuary.


Castaway

Prerequisites: 10 Renown

No matter who one is or what, anyone can be brought under the protective shield of the Sirens, though if they progress with the group is a different, more complex story.


From Wherever Ye Come: You gain proficiency in Water vehicles if you do not already have them, and expertise if you already have proficiency when gaining this.



Siren Hatchling

Prerequisites: 20 renown, female or other gendered character

The ladies of the Iron Sirens are known far and wide for their fortitude and skill at sea, you are no exception.


Friends of the People: You gain advantage when making Persuasion (Charisma) checks towards islanders of the Kuokoa Isles. You also gain access to the Sanctuary.


Upcoming Siren: You are taken under the wing of one of the five Sirens. They give you ownership over one of their medium vessels with an upgraded weapon of your choosing.


Triton Foundling

Prerequisites: 20 Renown, male character

While not favored or to become part of the Iron Sirens, their allies are just as protected and maintained, though at a distance.


Friends of the People: You gain advantage when making Persuasion (Charisma) checks towards islanders of the Kuokoa Isles. You also gain access to the Sanctuary under specific circumstances.


Warrior of the Sea: When submerged within water or standing within a body of water, gain the Pact Tactics feature.


Siren Crewmate

Prerequisites: 30 renown, female or other gendered character

You have proven yourself again and again underneath one of the Sirens of the Iron Sirens as a loyal and helpful addition to the crew, thus you are granted full rights as a leader within the faction.


Allied Sirens: A ship of your choosing is given an upgrade to its hull, changing the ship into a large ship if it is not already. If the ship chosen is a large ship, it gains a hull upgrade of your choosing. In addition that vessel is crewed by hardened Iron Siren ladies who reduce its maintenance cost to 0. Their stats can be found in the 3rd Party Shard if needed.


Screech of a Siren: You gain the following feature: 

Screech of a Siren. Using an action you may let out a magical ear-piercing screech that forces creatures of your choice within 30ft of you to make a DC 16 Wisdom Saving Throw or become frightened of you for the next minute. They may repeat this save at the end of each of their turns, ending the effect on a success. Once this feature has been used it cannot be used again until after a long rest.


Triton Warrior

Prerequisites: 30 renown, male character 

While not a part of a crew, your usefulness makes you a proper trident to the queens of the sea. Thus you are called upon for the most dangerous and most important of jobs by the Iron Sirens.


Master of the Waves: You gain the following feature:

Master of the Waves. As an action you can generate a wave of water in a 15x15 cube that affects all creatures within. They must succeed a DC 16 Strength Saving Throw or be pushed 15ft in a direction of your choosing. Once this feature has been used it cannot be used again until after a long rest.


Allied Triton: A ship of your choosing is given an upgrade to its hull, changing the ship into a large ship if it is not already. If the ship chosen is a large ship, it gains a hull upgrade of your choosing. Their stats can be found in the 3rd Party Shard if needed.


True Triton

Prerequisites: 40 renown, male character, contact with Captain Frightbearer

While you are not recognized as a part of the Iron Sirens, your aid has been invaluable and is directly recognized by Captain Frightbearer and the powers of the sea are bestowed upon you by her.


Empowered by the Sea: You gain the following feature:

Empowered by the Sea. You feel the waters of the sea flow through you, pushing you past your limits. On your turn, you can take one additional action and bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.


Sponsorship of the Frightbearer: Your maintenance cost one one of your ships is removed, you may change which ship this is on at the end of each month.


Siren

Prerequisites: 45 renown, female or other gendered character, contact with Captain Frightbearer

Your fame throughout the Koukoa Isles and within the Iron Sirens has found you prepared for the final step in your role as an Iron Siren, becoming one of the Sirens, the leaders of the group. 


A True Siren: You may choose to upgrade your Screech of the Siren feature to read the following, or exchange it for the Song of the Siren feature.

Screech of the Siren. Using an action you may let out a magical ear-piercing screech that forces creatures of your choice within 30ft of you to make a DC 16 Wisdom Saving Throw or become frightened of you for the next minute. This feature may be used a number of times equal to your proficiency bonus per long rest.


Song of the Siren. Using a bonus action you begin a magical melody. Each humanoid and giant within 300ft of you of your choice must succeed a DC 14 Wisdom saving throw or be charmed until the song ends. You must use your subsequent bonus actions to continue singing, though you may stop at any time. The song will also end if you are incapacitated. While charmed by you in this way, a target is incapacitated. If the charmed target is more than 5ft away from you, the target must move on its turn towards you by the most direct route, trying to get within 5ft. It does not provoke opportunity attacks, and before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than you, it can repeat the saving throw. A charmed target also repeats the saving throw at the end of each of its turns, ending the effect on it on a success. This feature may only be used once per long rest.


A Captain’s Vessel: You are provided a Large Galley free of charge custom-tailored (flavored) to be as you wish it in color and design.